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Due to the addition of sceneKit, `var window: UIWindow?` has moved from AppDelegate to SceneDelegate. A lot of the code depends on the window variable. When `var window: UIWindow?` is declared inside …
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Hi,
We are converting the .babylon file to .gltf format and are trying to load this converted model on the iOS application. The model is getting rendered correctly barring the material color of certa…
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Since ARKit 3.5 it's possible to capture from the LiDAR - given this is one of the few open source projects that actually captured a colour point cloud before this new feature, it seems like an update…
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```swift
let earthNode = PlanetoidGroupNode(planet: Planet.earth)
earthNode.updatePlanetLocation(earthAA.position())
```
currently these lines map SwiftAA into the scenekit.
how…
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I will endeavor to build an armillary sphere that can augment this app / it could be another section in app - will need these will map to earth celestial sphere. shots taken from
I appreciate that…
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[Spider_3_scaled.glb.zip](https://github.com/magicien/GLTFSceneKit/files/1919399/Spider_3_scaled.glb.zip)
gltf with animation not loading , failing with error : Error Domain=AGXMetalA9 Code=3 "Can…
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#### Description
Summary:
When setting the cullMode of an SCNMaterial to front, the overlay SKScene is also culled (as set by SCNView overlaySKScene). The overlay scene should not be impacted by chan…
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When we use AVPlayer in the scenekit, that is not rendering. Just audio only playing.
If you have any solution please let me know.
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Hello,
I have dissected, rewritten and analyzed your code and I have a question about when you call renderStereoscopicScene. In your render method, you call for each eye to be rendered, from my expe…
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Apple often uses [SIMD](https://developer.apple.com/documentation/accelerate/simd?language=objc) types for ARKit, SceneKit, SpriteKit, Metal to improve performance.
In our bindings we're using some…