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Hi,
is it possible to add an custom pass so that HDRP TAA and MotionBlur works nicely with fast rotating wheels?
I saw the new custom velocity support but cannot get behind it.
![image](https:/…
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I need to convert the screen(s) to Texture2D in unity to be able to make pixel condition and shadergraph filtering to improve the toolbox OMI.
You can use the classic C# and user32 dll to copy the s…
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### What it is?
if you simple add the Apply TRS node to a graph without connecting anything to any of its inputs. you will get the compiler error below.
![Screenshot 2024-07-23 091228](https://githu…
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Something that I've been looking to do is to lock sprites to a horizontal axis.
At the moment, if the camera gets above or below the sprite they'll lean to accommodate this.
This is fine for float…
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### Describe the bug
This is strange, isn't it
### To Reproduce
1:Open shadergraph editor
2:Error generation
### Expected behavior
The preview should display its original appearance
### Media…
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For example:
``` glsl
// file1.glsl
vec3 getColor(vec2 uv);
vec3 blurred(vec2 uv, vec2 dims) {
vec3 off = vec3(1.0 / dims, 0.0);
return (getColor(uv)
+ getColor(uv + off.xz)
+ getColor(uv…
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### Describe the bug
A while ago I uploaded a shader to asset.party and I would like to upload a new version.
When I select the .shader file and try to upload it to asset.party I get the following e…
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These materials are really nice! That said, using 2019.3.f4 and upgrading to HDRP 7.1.7, the leather and fabric examples don't work quite right on a 2016 Macbook Pro. They show up as black, regardles…
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I did an initial test during Rebirth for using "Mask" textures within the MaterialController on the Custom Skater Body - which is essentially how EDS has their skater setup (from what we know).
These…
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Any suggestions on how to import the brushes correctly in Unity when using HDRP?