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### Godot version
4.2 beta, dce1aab174369e9124507f4614fc007301df52e7
### System information
Godot v4.2.beta (dce1aab17) - Ubuntu 22.04.1 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated AMD RADV NAV…
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Copied from #10
* Crashes on load. Appears to be because the tag extractor isn't undoing the post processing H2Tool does on package. Add the number of mass distribution tag block equivalent to the …
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Sir, with due respect, I would like to ask you that instead of training the classifier with sentences, is it possible to do so with words. Like:
train = [
('rest, motion, length, mass, time, spac…
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On evac shuttle branch. I imagine when re-parenting old contacts aren't being cleared.
```
System.InvalidOperationException: The LinkedList node does not belong to current LinkedList.
at Syste…
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一公斤科学
* Ad Astra, Upper in the sky https://github.com/NirViaje/archive/issues/7#issuecomment-506938315
Youtube
* [TIMELAPSE OF THE FUTURE: A Journey to the End of Time (4K)](https://www.youtu…
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The Tribute Page
A. P. J. Abdul Kalam
…
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Values should be written like "3.4 MiB", not "3.4MiB" with a space separating value and unit.
Also see https://physics.nist.gov/cuu/Units/checklist.html "#15 Unit spacing"
okurz updated
2 years ago
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I am working on project that has components using AMR techniques, but the physics is cast in 6D phase space (3 spatial, 3 velocity) components. Other than being unable to visualize 6D space what is th…
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Hi there.
When the origin shifting is called from `_physics_process()` it leads to physics related glitches.
For example, I have a rigidbody-based vehicle and a proceduraly generated planet. I rid…
Ermiq updated
2 years ago
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The kernel split in orchestration is very high, leading to a kernel fragmentation that is very damaging to CPU (and not great on GPU).
We need to understand _deeply_ why and plan for resolving this i…