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You really shouldn't be able to zoom in and out on the main menu but you can.
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Needs to be untagged to prevent GameObject.FindGameObjectWithTag() problems.
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The homing system isn't propagating the target to the host or other clients so they only lock-on for the player. This means that while it looks like target is being hit, they receive no damage and no …
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Does not collide with colliders on shield ship by the looks of it.
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Around wave 3/4 onwards, the game is essentially unplayable.
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Clients killing asteroids with lasers cause them to spawn fragments in their original position.
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Masses of exceptions are thrown when the Capital Ship has a beam weapon equipped, this also means the laser length is broken.
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Shooting the asteroids with missiles as a client causes the spawned fragments not to have any velocity, what should happen is the fragments should have a lot of velocity from the impact.
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Explosive force is added on the next FixedUpdate() but it's applied and synced during OnTriggerEnter() which may count as being in the Update() loop.
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If two players click an item at the same time on the CShip they can both obtain a copy, thus duplicating the item.