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When aiProcess_JoinIdenticalVertices flag is set during import of huge PLY mesh (285 000 000 tris, 5 GB), it produces high memory peak. It rises to 60 GB, then stabilizes at 7 GB. Without this flag th…
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```
Description:
Support specify resolution.
```
Original issue reported on code.google.com by `wuye9036` on 23 Dec 2014 at 12:01
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```
Description:
Support specify resolution.
```
Original issue reported on code.google.com by `wuye9036` on 23 Dec 2014 at 12:01
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```
Description:
Support specify resolution.
```
Original issue reported on code.google.com by `wuye9036` on 23 Dec 2014 at 12:01
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I'm just recording this to see if others experience this as well. I now have a working FPS counter in 3D (I'll add it to the demo project soon) and noticed that while the FPS starts out strong at betw…
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Hey!
Great work on your engine! While I was getting ready to build it in order to debug my own, I noticed that in the credits section of your README the Crytek Sponza link doesn't point to a model …
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In demo.json,
"openvslam_path":"./openvslam/build/video_pose",
"orb_path":"./openvslam/build/orb_vocab/"
I use stella_vslam which created to continue active development of OpenVSLAM on Jan 31, 202…
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Disclaimer first: This is with an Intel UHD 600-series IGPU. So, I'm not expecting any miracles for performance in complex scenes with advanced shading. However, it's on an i7 of its (not too old) CPU…
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### Tested versions
- Reproducible in 4.3 Beta 1
### System information
Windows 10 - Godot v4.3 Beta 1 - Vulkan (Forward +) - Dedicated GPU (RTX 2080 Super)
### Issue description
When e…
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### Godot version
4.0.alpha14
### System information
Windows 11, Intel i7-10750H, Nvidia RTX 2060 Laptop (511.65), Vulkan
### Issue description
Godot takes a lot of time to import a scene with bi…