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**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
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A new style of landscaper that can stitch together 'chunk' areas whose terrain is modulated by a global Perlin or Simplex noise function.
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Super cette release ça fait grave le taff d'avoir passé tous les statuts en geopackage et par région !
Concernant la saisie de la flore j'ai l'impression que ça commence vraiment à être pas mal. J'…
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### Describe the project you are working on
2D game with a procedurally generated tile-based world.
### Describe the problem or limitation you are having in your project
Godot 4's terrain til…
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# Description
Expanding on the map design by adding additional tile types and adding random map generation. Maps will generate based on a theme which consists of a set of tiles. Each theme will con…
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When I use `{projection: "globe"}` to init map will cause th error .
```js
const map = new mapboxgl.Map({
container: "map", // container ID
style: "mapbox://styles/mapbox/dark-v10", // …
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Notes on [vector data](https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/TileFormats/VectorData/README.md)
- [x] Polygons, #24
- [ ] How bad are cracks and [what are we going to do about…
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Our styles are a little bit of a mess.
I believe Maptiler provides newer versions than we use (even if they're not newer, they look nicer).
It would be nice to do a bit of a rework of the style sy…
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When you look directly down, the vehicle "hood" disappears. N64 depth makes it worse. Doesn't occur with Glide64.
![gliden64_battlezone_001](https://cloud.githubusercontent.com/assets/10704701/139185…
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if i'm using my custom style objects with olms('map', style) and the style object use e.g. "composite": { "url": "mapbox://mapbox.mapbox-terrain-v2,mapbox.mapbox-streets-v7", "type": "vector" } in th…