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The old module:
https://www.npmjs.com/package/three-glslify
Currently ThreeJS users have to handle uniforms/attribs manually, would be nice to have that pulled out of gl-shader.
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Mesh: uuid, name, parent, position, rotation, scale, visible, data, geometry, material
PointLight: uuid, name, parent, position, intensity, color, distance, decay, visible, data
SpotLight: uuid, name…
spite updated
9 years ago
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https://gdyg.github.io/#/post/5
GDYG | 个人博客
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**Do you want to request a *feature* or report a *bug*?**
**Bug**
**What is the current behavior?**
On iOS using `DeviceOrientationControls`, the 'north' is set to whatever direction you happ…
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Hi @EdwardLu2018, I'm trying to apply the transformation matrix to a 3D object from Three.js, but I'm having some issues, have you tried that? Thanks!
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As it looks like we're working towards removing THREE.js as a dependency (#22).This issue breaks that out into its own issue with a listing of sketches so we can update progress.
I am unsure of the…
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[![image](https://user-images.githubusercontent.com/8416403/195974212-4fa8cd23-3691-41da-9bc7-697f0937d507.png)](https://www.youtube.com/c/designbase)
업무는 주로 Unity 로 진행하고 있지만,
Project 성격이나 Runtime…
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This could consist of a few things:
- All parameters coming back as THREE Objects, such as Vector3s and Matrix4s.
- Possibly naming these variables under a different convention
- Making the JSON expan…
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you may scrape this page if you like:
[https://victorgeere.co.za/quaternions/index.html](https://victorgeere.co.za/quaternions/index.html)
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Dear all, would it possbile to support [Three.js](https://threejs.org/) in flexxui? I'm new to flexxui and to this end have no prior experience with JavaScript. Support for Three.js in flexxui would b…