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**Describe the bug**
Exported as .usdc from blender 4.4, then imported into blender and opened in F3D for comparison. Mesh in F3D is missing some parts - look at screenshot.
![f3d_fa3eQp2vIq](https:…
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### Description of Issue
There are a range of methods that do not declare themselves as overrides. This should be a fairly straightforward change to make, and would clean up a lot of issues/compile…
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### Terms and Conditions
- [X] I agree to the [Grant Agreement]() terms if funded
- [X] I agree to [Provide KYC information]() if funded above $50,000 USD
- [X] I agree to disclose conflicts of i…
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### Description of Issue
There are several variables that are created but not set. These may just need to be marked as `[[maybe_unused]]` but I think its a good task for someone to investigate, whi…
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### Description of Issue
Various places in the USD codebase use an incorrect format specifier for the given input type. I think this would be a good first issue for a contributor to get started wit…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
The instances that are created at publish time for Houdini explicit layer save paths d…
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## Summary
> _Specify the total amount of BSQ you are requesting, along with the USD total and BSQ/USD rate (don't include the brackets!):_
- **BSQ requested**: **`1171,43`**
- USD reque…
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### Description of Issue
When a USD file is loaded in USDView (or any Hydra context), Hydra does not receive invalidations when a shader prim is deactivated.
However if you deactivate the materi…
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In order to maintain [Dollar token](https://github.com/ubiquity/ubiquity-dollar/blob/0a230f977ad91bbfb01dd28bc1d2ea77faed5237/packages/contracts/src/dollar/core/UbiquityDollarToken.sol) USD peg [LibUb…