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### Description
This issue is intended for tracking which addons are already supported in `WebGPURenderer`.
Not all open tasks must be implemented. Certain addons might not be ported to `WebGPUR…
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This is a tracking issue to discuss the removal of WebGL 1. At the moment, there are no concrete plans of doing this as far as I understand, but it is good to have a centralized place for the argument…
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I found that `preferredOutputLocation` only used in wasm/wasm-core-impl.ts. But webgl only use backend-onnxjs.ts
```
export * from 'onnxruntime-common';
import * as ort from 'onnxru…
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![A GIF or MEME to give some spice of the internet](https://media0.giphy.com/media/182RoBRPuNyMKH8Rsx/200w.webp)
## *What* is wrong?
We need this in GPU.js, possibly as a sub-project: https://gi…
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See also: #2043
It's good advice to keep the binding layout similar between shaders for best performance. However, there sometimes comes times when binding entries might not be able to be filled co…
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3.2 WebGPU
3.2.1 WebGPU的出现
WebGPU出现,是因为:
·Web应用对可编程3D图形,图像处理和GPU访问需求持续增强;
·WebGL和WebGL2满足需求,但与现代本机图形API的功能或性能不匹配,导致CPU和GPU出现性能问题,在现代GPU API基础上实现WebGL变得非常困难;
·在Web中引入GPU加速提升科学计算性能。
因此…
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One of the stickier points is how to handle robust dynamic memory. The fundamental problem is that the pipeline creates intermediate data structures (grids of tiles containing coarse winding numbers a…
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In the process of the 0.1 release, I've written an ARCHITECTURE.md document. However, while that document lists files and resources, it only skims the *conceptual* architecture of Vello.
Right now,…
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Apologies for not contributing to the language design aspects of this proposal but I feel compelled to discuss this point.
It's great to see the enthusiasm developers have about the prospect of impro…