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This game has a couple of graphical issues.
- [x] **Broken blur effect on top and bottom borders (can be fixed if write depth buffer is set to true). This bug pretending to be a feature sometimes.*…
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### Description
Factorio, v1.1.80 (63808), Linux x64, GOG, Engine:
Box64 with Dynarec v0.2.3 a791677
Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1
PAN_MESA_DEBUG=gofaster,gl3
1080p, …
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Doing stuff like `phases = [ "unpackPhase" "buildPhase" "installPhase" ];` is a bad idea, because:
- Semi-important but not crucial phases like `fixupPhase` are almost always forgotten, leading to th…
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I'm inspecting the code and it seems like the FB Info API is only partially implemented. I can see that the hooks are in place in memory.c, I can also see that gr4300.c for the old dynarec is setup to…
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### Godot version
4.1.1
### System information
Windows 10 pro
### Issue description
When running the game (Godot 4.1.1) on a 1660 graphics card (latest drivers installed), the game drop…
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```
Describe your system:
- ubuntu 10.04
- 32-bit
- Mupen64Plus version: 1.99.3
- Plugins used: Whatever came with the build/I think rice video.
For visual artifacts, give:
- Paper Mario 64
- G…
-
```
Describe your system:
- ubuntu 10.04
- 32-bit
- Mupen64Plus version: 1.99.3
- Plugins used: Whatever came with the build/I think rice video.
For visual artifacts, give:
- Paper Mario 64
- G…
-
```
Describe your system:
- ubuntu 10.04
- 32-bit
- Mupen64Plus version: 1.99.3
- Plugins used: Whatever came with the build/I think rice video.
For visual artifacts, give:
- Paper Mario 64
- G…
-
```
Describe your system:
- ubuntu 10.04
- 32-bit
- Mupen64Plus version: 1.99.3
- Plugins used: Whatever came with the build/I think rice video.
For visual artifacts, give:
- Paper Mario 64
- G…
-
### 1. Setting up SDL2:
Ensure you have SDL2 set up and integrated with your development environment. You'll also want the SDL2_image extension if you decide to use image assets in the future.
###…