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> Working on something adjacent to this, so I'm writing it here while I'm submerged in the muck:
>
> The RWops and filesystem components could be merged into a new filesystem API, designed less arou…
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```
What steps will reproduce the problem?
1. VCredist already installed, added xnafar & PhysX
2.
3.
What is the expected output? What do you see instead?
Seems to launch OK, then crashed out with a…
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Hello,
I managed to build my FNA (XNA implementation, like MonoGame) game with CoreRT, but there is a problem with Marshal.GetDelegateForFunctionPointer.
>Unhandled Exception: Microsoft.Xna.Fr…
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There is a second day crash on Mac OS for both 10.10 and 10.12, After connect to host, the first day works fine. After slept and trying to start second day, it crashes. This would also happen on the s…
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I wonder if this neat reimplementation can support Linux. I tested it in ArchLinux but I had the modify one path to a font file (PR #4) to fix one issue, however, the game will crash after the first i…
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# Compatibility Report
- Name of the game with compatibility issues: The Bridge
- Steam AppID of the game: 204240
## System Information
- 1 TB OLED steam deck le
- Proton version: Experimental …
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```
>What steps will reproduce the problem?
1. Download the XNA winforms content pipline sample
(http://creators.xna.com/en-GB/sample/winforms_series2). Note this
requires instalation of XNA game s…
-
```
>What steps will reproduce the problem?
1. Download the XNA winforms content pipline sample
(http://creators.xna.com/en-GB/sample/winforms_series2). Note this
requires instalation of XNA game s…
-
```
>What steps will reproduce the problem?
1. Download the XNA winforms content pipline sample
(http://creators.xna.com/en-GB/sample/winforms_series2). Note this
requires instalation of XNA game s…
-
```
>What steps will reproduce the problem?
1. Download the XNA winforms content pipline sample
(http://creators.xna.com/en-GB/sample/winforms_series2). Note this
requires instalation of XNA game s…