-
```
NullReferenceException в SkyShootGame.cs в методе Update, иногда
может вылететь почти сразу после начала
игры, иногда - через несколько минут,
at Nuclex.UserInterface.Controls.Control.ProcessKe…
-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
-
# Description
Please use this issue to discuss feedback specific to [Chapter 1: Getting Started](https://github.com/AristurtleDev/building-2d-games-with-monogame/tree/main/documentation/chapter-01-ge…
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Footnote: I sent an e-mail on a similar issue 2022-10-27 but I can not reproduce that exact problem now (possibly confused two different installs, with different cdflib versions).
I am trying to st…
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Trying to run the linux-version of Hacknet I always get this error on multiple devices, the steam-version works though:
```sh
❯ ./Hacknet.bin.x86_64
Settings file not found, setting defaults.
IGLD…
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Hello! I just wanted to port a really simple XNA 4.0 project to JS and when I try to run it in my browser (Google Chrome) it throws me this error: "Uncaught TypeError: Cannot read property 'X' of unde…
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```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …
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I know that Touhou uses WAV files as music.
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Having a SISGEV error when loading the mod with SMAPI 3.4.0.
```
=================================================================
Managed Stacktrace:
==========================================…