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Looking at old XNA-using code, under Windows, the way to make Microsoft.Xna.Framework.Input.Mouse provide mouse events relative to a given window, was to do this:
Mouse.WindowHandle = ..the win…
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# Compatibility Report
- Name of the game with compatibility issues: Let's Build a Zoo
- Steam AppID of the game: 1547890
## System Information
- GPU: Nvidia RTX 3060 Ti
- Driver/LLVM version: …
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GameWindow.Create does not create any extra windows
Reproduce it yourself with this sample code:
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```
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
usin…
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# Compatibility Report
- Name of the game with compatibility issues: Super Daryl Deluxe
- Steam AppID of the game: 361230
## System Information
- GPU: AMD Radeon RX 6800
- Driver/LLVM version: …
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Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all:
* I want good load times and smooth loading w/minimal dropped frames, so I want to do asynchro…
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Hello,
I managed to build my FNA (XNA implementation, like MonoGame) game with CoreRT, but there is a problem with Marshal.GetDelegateForFunctionPointer.
>Unhandled Exception: Microsoft.Xna.Fr…
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A few years ago we discussed replacing the `Microsoft.Xna.` namespace with `MonoGame.`, but we felt it was too soon as WP7 and Xbox 360 was still pretty active.
So are we getting closer? Is 2015 the…
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Game developers are likely to be willing to produce apps using either the ```PublishTrimmed``` or ```PublishAot``` build options (both being forced when building for gaming consoles). Right now, this …
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With Monogame 3.6, I was able to use the XML Importer in order to import custom game data. Since Monogame 3.7, I have an exception during the build process that prevents me to use any XML file…
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### Description
Trying to launch the client on Mac results in a instant crash to do with Gwen border checking.
### Steps to Reproduce
1. Launch client on Mac
### Version with bug
v0.8.0.135
### …