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My GPU is nvidia-RTX3090. I have already installed Cuda, and there is also a compilation package for Cuda when using ```install.sh```. And also enabled on the command line to ```enable_GPU```, but wh…
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Running Blender 3.2.1 in Fedora 35.
Extension release 152
Input movie properties:
640 × 480 in portrait mode
H.264 (Baseline Profile)
30.00 frames per second
3083 kbps
MPEG-4 AAC
42 seconds
…
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Dear Carlos,
first of all i'd like to thank you for implementing a pipe between Blender and Frankmocap! But because i'm way more familiar with Maya and a fresh noob to Blender i'd like to ask for s…
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In my usage of the importer/exporter pack, cards by Evaan and MrD seem to break in different ways when exported to blender with the latest versions of the plugins
Exporter Version 3.60 .net 3.5 for K…
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I am using blender 3.2 and every time I try to transfer the animation I made with BlendArMocap, it throws this error
Python: Traceback (most recent call last):
File "C:\Users\user\AppData\Roa…
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Hi. Thanks for this amazing tool,
[ControlNet] warning: using deprecated 'controlnet_*' request params
[ControlNet] warning: consider using the 'control_units' request param instead
Loading mode…
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* **Addon:** UE to Rigify 1.6
* **Steps to Reproduce the Problem:**
1. *Map an armature so you can change between source/edit meta rig/etc
2. Crete a custom shape widget for the armature skel…
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anybody help?
no error, but nothing happened.
only logging in terminal :
TRYING TO TRANSFER ANIMATION DATA FROM cgt_POSE TO rig
mac OS 12.4, blender 3.4.1
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# Describe the bug
Disconnected bones export with the wrong rotation. It doesn't seem to be all disconnected bones in general, as I tried recreating the bug in a new .blend file, but the rotation err…
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Inspiration video: https://www.youtube.com/watch?v=4z7G4TyKE9g
Rigging and animation a low poly character: https://www.youtube.com/watch?v=srpOeu9UUBU