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std::tie(mesh, rendering_params) = fitting::fit_shape_and_pose( ..........), you have fitted the pose, shape model, and expression blendshapes to landmarks in an iterative way using this function, and…
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Hi, also wondering when there will be more content on this workflow?
i've only found [one blog post](https://blogs.unity3d.com/2018/08/13/facial-ar-remote-animating-with-ar/) and the [short demo in t…
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I thought this one was already solved and I tried deleting all "Armature/" manually using USDA, but somewhat the USDZ is not working. Strange...
Example animation: (made using Blender Grease Pencil…
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@kcoley
```
raise Exception('Unsupported animation target path! {}'.format(target_path))
Exception: Unsupported animation target path! weights
```
You can download this model from here. [buste…
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Hi,partrikhuber:
I installed eos on my computer and can run the example, it was amazing. Thank you for sharing your code.
But I found some problem, when I finished reconstruction of the 3D face, I…
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I noticed while reading through the wiki that it's possible that some of the animatable properties do not stream properly. We aren't noticing blendshapes doing anything in Unreal, and were wondering i…
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On the following condifion:
1. More than one mesh per skeleton (e.g one skeleton, 3 meshes parented at it)
2. More than one mesh have shape keys
Animation pose on one of the meshes applied twice, as …
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- Front legs at a slant
- Blendshapes for smile
- Close eyelids/remove eyes
- Eye wrinkle topo issues
- Other... topo issues
ghost updated
6 years ago
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I am having trouble figuring out why this USDZ file (I used `gltf2usd` to make a USDA, then zip'd with `usdzip`) is rendering incorrectly. Using `usdview` I'm getting a fully black model, and when I t…
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I keep getting error when trying to convert FBX model with blendshapes
File: /Users/danielthian/Desktop/VideoWorkspace/ViroFBX/ViroFBX/VROFBXExporter.cpp\n"
Line: 1220\n"
Function: findBoneIndex\…