-
Connection management needs improvement. There is currently no indication in the GUI if the camera is removed from the network.
-
Now it works only on Unity. Do the same thing on Oculus screen with mock event handler (like pressing F key on our camera app).
-
### Description
Hello,
Since today, i've tested your new update_map_extractor.yaml blueprint (previously using disable_vacuum_camera_update_when_docked.yaml).
As i can see, each time an event w…
-
On 0.2.0, updated to 0.2.2
Name: Camera-Hub-G2H-2
Model: lumi.camera.gwagl02
Hostname: Camera-Hub-G2H-2.local
```
ConnectionResetError: Cannot write to closing transport
2024-03-07 14:23:0…
-
### 🐛 Bug Report
When connecting to the `layer.events.highlight` event, the highlight event is emitted when zooming in and out.
This happend on shapes and points layer as well, I suspect it generaly…
-
```
- Steps to reproduce the problem.
Create an app with a camera and a button.
- What happened. (Don't just say: "It didn't work.")
On the button click event, call the camera.takepicture method.
…
-
### Godot version
4.1.stable
### System information
Mac OS Ventura 13.5.1, iOS 16.6
### Issue description
I have a SubViewport set up in the game as shown below:
When clicking on…
-
Hello author, this is a very meaningful work. I now have some of my own image datasets. I converted the image datasets into event datasets through the event camera simulator, but I don't know what the…
-
uvc camera does not work in 3.2.10 version. (It works with 3.2.8 version)
com.jiangdg.ausbc I/libusb/core: [12545*core.c:2085:libusb_init2]:libusb v1.0.19.10903
com.jiangdg.ausbc I/libusb/usbfs: […
-
Dear Developer,
I would like to bring to your attention the possibility of adding functionality to the "USB Mode - Charging" section. It would be extremely beneficial to implement the ability for t…