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**The original title was "Model where simplification fails badly", but the thread has become a very valuable discussion around optimizations and improvements.**
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Simplification of this (alrea…
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Hi
I regularly visit this repo because WinForm is exactly what I miss the most right now in Unity.
Big kudos for your wrapper !
The only thing that prevents me from using it now is that it seem…
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### Description
[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects…
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Not a major issue, as database reload is not normal gameplay, but something to be noted. FYI, reloading from MM.
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Hello,
I would like to be able to connect players using Netcode For GameObjects with the EOS Transport. I have looked at the P2PNetcode sample, but I have trouble understanding how it works.
No…
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This is a bit of a weird one and not entirely sure you'd consider it a 'responsibility' of Klak Spout to address.
I have a project in Unity (2021.2.8f1) that uses the Kinect to grab and display 'us…
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### Describe the bug
The CSS styles width, height, top, left, bottom, right, and box-shadow still affect elements after being removed from those elements. This happens whether you remove the styles…
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Short description (and code):
I have 2 Views (and mediators, one for each view) for a GameObject in the scene. One if these mediators listens to a Signal and activates a method.
At some point I delete…
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This will require investigation and some experience working with Unreal Engine. See [this forum discussion](https://forums.unrealengine.com/showthread.php?6935-VR-GUI-Menu-ideas) where developers are …
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I have created a client hosted game with Unitys Services (Netcode for GameObjects, Lobby, Authentication). Now I have the problem, that when the host disconnects for some reason, also all other client…