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Hi, I cloned the project and try to make build to run on Android device.
When I run Shadowmapping omni, I cannot see the same picture as yours, with "adb input keyevent A" cannot help. Can you help te…
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When converting the GLSL fragment shader attached in the Archive below to MSL shader, the metal compiler gives an error:
```
result.opt.msl:50:15: error: unexpected type name 'int2': expected expres…
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[bug_report.zip](https://github.com/KhronosGroup/SPIRV-Tools/files/3402122/bug_report.zip)
Issue found using [GraphicsFuzz](https://github.com/google/graphicsfuzz).
Tool versions:
* glslang…
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[Files to repro the problem](https://github.com/KhronosGroup/SPIRV-Cross/files/3530810/tofile.zip)
Doing:
```
spirv-cross generated_0.opt.spv --output temp.frag && glslangValidator temp.frag
`…
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[Files to repro the problem](https://github.com/KhronosGroup/SPIRV-Cross/files/3530799/tofile.zip)
Doing:
```
spirv-cross generated_0.opt.spv --output temp.frag && glslangValidator temp.frag
`…
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[Files to repro the problem](https://github.com/KhronosGroup/SPIRV-Cross/files/3530760/tofile.zip)
Doing:
```
spirv-cross generated_0.opt.spv --output temp.frag && glslangValidator temp.frag
`…
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On MacOS 10.14, when using uvec4 type as the argument of the ldexp function, the MSL compiler gives the following error:
```
result.msl:14:22: error: no matching function for call to 'ldexp'
ou…
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From this PR https://github.com/google/graphicsfuzz/pull/625, glslangValidator will give an error when initializing global variables with non-constants for GLSL ES.
When generating new global vari…
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### Installed product versions
- Visual Studio: [VS 2017 Community]
- This extension: [0.5.64]
### Description
I've been using this extension for writing GLSL shaders for use with Vulkan, and it…
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hi~ guys, I met a trouble when I try to use spriv-cross to reflect spv resource. That's what I do below:
1. use glslang to get a new spv file:
glslangvalidator -V -D hlsl.gather.basic.dx10.frag -e …