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### Describe the project you are working on
Various AR / VR projects using Godot Engine in the automotive industry and on Oculus Quest 2.
### Describe the problem or limitation you are having in you…
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# 収録環境チェックリスト
* マイク位置、向きの確認
* PC/Zoom/録音ソフトの入出力先の確認
* 録音設定(48KHz/24bit/モノラル)の確認
* 録音レベル(-12db行かないくらい)の調整
* Wi-Fiオフ、有線接続確認
* Zoomの音声設定全オフ
* Zoomの高音質設定後、Macの場合はマイク選び直し
* PC/スマホ等の通知音オフ
* 自分の声だけが…
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Since now everything works perfectly on Quest+Touch Controller, I thought I'd point out as few things I noticed.
When clicking Exit in menu, you are presented with the Oculus Platform "Quit/Resume"…
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I would like to know if unity-webview has support to render pages in VR handsets like GearVR. I have included this plugin in my unity VR app and webview was not rendered properly. Is there any plan to…
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This project is amazing but it is out of date and is missing a bunch of new features in OpenVR. This issue is for some collab on getting it updated to the most recent version of OpenVR.
I have drop…
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I tested the devices on:
HTC-VIVE
HTC-VIVE pro
and both the visualization and signals worked
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Hello,
Thank you for creating this excellent software. I have been using a few CMD files to set several things before AirLink starts. One of the essential changes I need to make every time is to ad…
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after installing all the dependencies and implementing commands, it still throws an error.
![error](https://github.com/user-attachments/assets/c7ab6258-0ba3-458e-9ec8-95d2674d2de2)
build.log -
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**Godot version:**
3.2.2 df87601c88
**OS/device including version:**
Linux mint 19.3 / Galaxy s8+
**Issue description:**
Material looks metallic and pretty smooth with GLES2 on Android.
Th…
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SteamVR can sometimes confuse Oculus Go as a HMD when there is no actual HMD. The solution is to unplug the Oculus Go.