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Is this project being developed any more? It's fantastic when it works, but I'm finding that I am getting fairly regular read timeouts where it seems like pal loses its connection with Plex.
`reque…
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The PAL version of GoldenEye does not respond to controller input. Changing the PIF boot ROM to the PAL version does not change anything. I haven't tried many other games, but at least PAL Super Mario…
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```
What steps will reproduce the problem?
1. Convert Capcom vs SNK 2 EO PAL with discex and put it on the Games Folder on
the SD Card.
2. Start Nintendont and select Capcom VS SNK 2 EO.
3. The Game …
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```
What steps will reproduce the problem?
1.Load any Pal game, or Gran Turismo 2 for extreme test.
2. Record avi.
3. Check recorded avi.
What is the expected output? What do you see instead?
Expecte…
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```
What steps will reproduce the problem?
1. Convert Capcom vs SNK 2 EO PAL with discex and put it on the Games Folder on
the SD Card.
2. Start Nintendont and select Capcom VS SNK 2 EO.
3. The Game …
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**Describe the issue**
Tested with ares 133.
In the PAL version of the game, Donkey Kong almost always misses the vine in intro sequence (after the DK rap).
In the NTSC version he never misses th…
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REF https://github.com/carbon-design-system/carbon/issues/13780
```[tasklist]
- [ ] ~Determine what components have had the most sev2 a11y issues from the past~ ~ ~two(?) years~
- [ ] Out of those co…
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#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int menu(){
int x;
system("cls");
cout
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[mind_control_trilogy_preview_by_bilotrip.zip](https://github.com/jsgroth/jgenesis/files/15282144/mind_control_trilogy_preview_by_bilotrip.zip)
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We have an example of this in the paper, we just need to write it up as a tutorial.