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In case of a simulation with a moving window the way the radiation window for the suppression of ringing artefacts is applied may result in radiation amplitudes being =0.
`winFkt` in `Radiation.ker…
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V. A. S. V. Bittencourt, I. Liberal, S. Viola Kusminskiy
> Achieving strong coupling between light and matter excitations in hybrid systems is a benchmark for the implementation of quantum technolo…
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G. H. S. Camargo, V. A. De Lorenci, A. L. Ferreira Junior, C. C. H. Ribeiro
> The behaviour of a single neutral particle with nonzero electric dipole moment placed in the bulk of a blackbody cavity…
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#307 introduces a preliminary draft of Feather's plugin API, `quill`. This is tracking issue for features needed in the plugin API to achieve the goals laid out in [our mid-term roadmap](https://githu…
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so that the signaling agents commands block out the GUI elements it is supposed to be on top of more effective
see bottom middle:
![screenshot](https://cdn.discordapp.com/attachments/875766479558…
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Hi, I really enjoyed your widescreen fix, it is the best thing that someone made to PC HP2.
Is it possible to enable sun rays/flares? The Xbox and Gamecube ports are also the EA Seattle version, an…
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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 11 [Vulkan]
### Issue description
The turbulence influence min/max properties seem to apply across the …
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After 2 years of vr I still get very motion sick when playing games with locomotion. There are a bunch of games that I just can't play because they have no comfort options so I just get sick after pla…
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```
What steps will reproduce the problem?
1. Create new project based on template.
2. Create scene and add CCQuadParticleSystem to it inside of the onCreate
method of the activity
3. Null Pointer Ex…
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- ANIMATION RELATED
- [ ] In UT3 the Stinger causes a death animation before a fall ragdoll, would it be possible to use the seemingly unused death animations all player models already have for th…