-
In geometry.py implement a method for reading .geo files (Vario geometry files)
-
Hi Valentine,
Please fix these errors with your map that have been here for months, and you said you would fix yesterday but still have not.
LogLinker:Warning: Can't find file '/Game/vbaguirov/props/…
-
I have just written an exporter to Seurat for 3ds Max (https://github.com/superrune/3dsmaxSeuratExport), and have tested a couple scenes in the Butterfly viewer. I was under the impression that Seurat…
-
### Issue
It seems that when exporting with the plug-ins the output is limited to a specific format where the default [glTF 2.0 viewer](https://github.khronos.org/glTF-Sample-Viewer/) doesn't displ…
-
Can mesh navigation plan around dynamic obstacles? Is there some sort of local planner? Or should one from move_base_flex be used?
-
Hi,
Could anyone clarify some questions about URock model?
I created some wind speed maps with the URock model with the output height of 1.50 m.
However, the maps show wind speed information ove…
-
also in espeakedit (not ng) the resampling quality seemed to be so-so (maybe not sox's fault, maybe command-line-settings) but resampling from a low-quality source-wav file isn't the same as starting…
cmrdt updated
7 years ago
-
This ticket will track the creation and implementation of .blend files which house slottable NodeGroup setups for various shader features.
## RGBA Improvements
- [x] Channel splitting for RGBA c…
-
I'd like to recommend a new adhesion option: the 'thin raft.'
The idea is to add a single layer beneath the model that extends beyond the footprint of the model similar to how a normal raft or brim…
-
I'm investigating the shaders of EARTH DEFENSE FORCE 5 and found that 3Dmigoto's decompiler leads to incorrect shaders if RDEF is present.
Some of the shaders do the following: `mov o0.xy, cb2[5].xyx…