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googlevr
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seurat
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Apache License 2.0
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Using RAY_DEPTH gives Point is outside of the frustum used for binning ERROR
#35
bigfluffycookie
opened
4 years ago
1
Documentation for Offline Render Depth-Channel maps
#34
Blubberblub
opened
4 years ago
1
Command to get the seurat processed asset for unity
#33
PradeepHGK
opened
5 years ago
1
Blender ?
#32
1UCodes
opened
5 years ago
0
Compiled Seurat (exe for windows)
#31
Peepijeep
opened
5 years ago
1
Mesh corruption and texture lines
#30
markwilliams2019
opened
5 years ago
5
Distributed Rendering?
#29
Podden
opened
5 years ago
0
Create Scene with transparent background
#28
squidy5
closed
5 years ago
1
Seurat.exe obj processing time is in hours
#27
sitagy
closed
5 years ago
0
Generator should check for output folder existance before running the whole pipeline
#26
hybridherbst
opened
5 years ago
0
maya script gives an error with the InverseRadical calculation
#25
jeroenVerdonschot
opened
5 years ago
1
Using seurat on web
#24
adamroszyk
opened
5 years ago
0
Geometry tearing during positional movement in Butterfly viewer
#23
blackpal4
closed
5 years ago
2
Code not touched for 5 months
#22
ghost
closed
6 years ago
1
180 lightfield
#21
adamroszyk
closed
5 years ago
1
How to get optimized mesh models out
#20
msfeldstein
opened
6 years ago
4
Add minor gl version hint
#19
msfeldstein
opened
6 years ago
1
Speculars and reflections not changing
#18
superrune
opened
6 years ago
4
How to use the Unreal plugin?
#17
FrankEscobar
opened
6 years ago
1
ERROR: Headbox has zero extend along at least one dimension.
#16
FrankEscobar
opened
6 years ago
2
Problem when running through the pipeline
#15
sctiendat
closed
6 years ago
2
Logo design
#14
jraulhernandezi
opened
6 years ago
0
com_github_gflags_gflags does not match the name
#13
remiamayer
opened
6 years ago
1
Long Triangles along edges of meshes being projected into head space
#12
MattOstgard
opened
6 years ago
5
Why are there differences (scale, head box, cube size) between the Unity & Unreal Seurat Capture plugins?
#11
mebalzer
opened
6 years ago
3
Provide examples
#10
polarathene
opened
6 years ago
2
Bad Signature Issue.
#9
Hanjinyong86
closed
6 years ago
0
Adding OSX support
#8
haysclark
opened
6 years ago
0
Adding examples for Maya, etc.
#7
haysclark
opened
6 years ago
1
failed compile in visual studio2013
#6
arminghz
opened
6 years ago
8
Python version in toolchain docs
#5
taylorstapleton
opened
6 years ago
9
build failed for butterfly
#4
thomasflynn
opened
6 years ago
6
Any chance of posting binaries?
#3
andybak
opened
6 years ago
3
Cannot run on Ubuntu: Terminate called after throwing an instance of 'std::bad_alloc'
#2
Ben-Mack
opened
6 years ago
3
[Feature request] Godot plugin/integration?
#1
ffxsam
opened
6 years ago
2