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I think it'd be really useful to have a section on static type chacking in the Front End Guide (#158). (Or alternatively, in some kind of general JS guide that can be used for both front and back-end …
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**System (please complete the following information):**
- OS: Linux x86/64
- Kernel version (if applicable): 6.8.4
- strongSwan version(s): 5.9.14
- Tested/confirmed with the latest version: y…
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Not sure if this is a use case you'd support, but I'm trying to implement a drag to dismiss.
Logic is all working but the popup jitters when being dragged -
https://user-images.githubusercontent…
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## Bevy version
0.14.2
## \[Optional\] Relevant system information
Windows 11
[Nvidia RTX A2000 8gb laptop GPU, vendor: 4318, device: 9658, device_type: DiscreteGpu, driver: "Nvidia", driv…
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When moving from a different CMS or an SSG it is very confusing to learn about Eleventy's templates. While the idea is very solid the naming introduces mental/cognitive effort to understand.
Eleventy…
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请提供下述完整信息以便快速定位问题/Please provide the following information to quickly locate the problem
- 系统环境/System Environment:Ubuntu 20.04 环境为paddle官方docker
- 版本号/Version:paddlepaddle/paddle:2.5.2-gpu…
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I've uncountered some interesting collision handling behaviour and I am not sure if it is an error on my part, or a bug in `bevy_xpbd`.
I have entities that have `Vision`. I implement `Vision`, by …
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Currently the planning scene, is added with the first pick action:
https://github.com/DFKI-NI/grasplan/blob/f6280970b1134fef316e675a7e3bec09999ea3c9/src/grasplan/pick.py#L319-L333
I think it wou…
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I see several problems that we want to handle:
1. corpus preparation (take text, transform it, save it)
2. "generate products". For example, generate an LDA topic visualisation and save its html+j…
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using UnityEngine;
using System.Collections;
public class Zoom : MonoBehaviour
{
private float scale_factor= 0.07f;
private float MAXSCALE = 6.0f, MIN_SCALE = 0.6f; // zoom-in and zoom-ou…