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As a first step for getting property testing in place for boot contracts, I think using the known-issues from PoX-2 (which precipitated the 2.1-2.4 forks) forms a quantifiable target for baseline prop…
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~Fire Blocks are, well a block that's on fire. Could be used to make the fire pit from Portal 1.
Water Blocks are item that have water the water level can be chosen using the sphere, franken, reflect…
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## Description
Design the UI for the mock item component using a graphic design tool or something like Figma, whatever the designer prefers. This UI mockup will be translated into an actual component…
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**Describe the idea**
Making tipped arrows in the cauldron is awesome. And it could be better to see more bedrock features in JE, making it an equivalent to Bedrockify (Fabric)
**Describe how you …
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_From @lo5an on March 19, 2015 18:4_
If there's interest in eventually supporting additional Linux distributions like CentOS, then it might make sense to put the more OS-specific parts of the scripts…
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Hello Evan,
I [already](https://github.com/usnistgov/NetSimulyzer/issues/34#issue-1032111446) mentioned moving the camera using mouse.
There is a very, very interesting option to consider here:
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Can app record behaviour and association codes in the background, the same way it does for species (speccode)?
Note - I don't think we have previously discussed this but having now seen what data …
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I don't know where to write a positive comment for all the people that work on it see it so I write it here. I want to say that this software is awesome. I've been using it for a few weeks now and I f…
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Hi Hank,
your Unity port is amazing, the world looks awesome and the gameplay is very smooth compared to the original feel. Easily mapped shortcuts to Cast Spell & Ready Weapon are real treasures!
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zaapr updated
4 years ago