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After the texture format error I'm getting the following NullReferenceException:
NullReferenceException: Object reference not set to an instance of an object
System.IO.File.WriteAllBytes (System.S…
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Currently working with the MaterialEditor (both with Visual Shader Editor and file based) behaves inconsistent in terms of Saving/Transforming.
The behavior observed is the following when unsaved c…
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Storing scene information in a text editor so that the runtime can be used to modify properties. This is a core aspect of my philosophy that "the game is the editor".
By enabling some hidden flag […
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Add option to export textures.
For diffuse the model material can be exported.
For the others a webdialog with options for each type supported can be added. Save the export preference with the model…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2403)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-b…
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### Describe the project you are working on
A horror game with a little bit of open world.
### Describe the problem or limitation you are having in your project
Not really a problem, but optimizati…
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I tried to use Particle-Emitter for Pixi v8, but I can't use upgradeConfig function, the code bellow:
`const emitter = new PIXI.particles.Emitter(app.stage, PIXI.particles.EmitterConfig.upgradeConfig…
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Notes are a common practice in scholarly works. We should support the editing of author, editor and other types of notes.
Texture should support translated notes also.
Érudit Author Note: https:…
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## What problem does this solve or what need does it fill?
To create a [`TextureAtlas`](https://docs.rs/bevy/0.12.0/bevy/prelude/struct.TextureAtlas.html), one must currently load the `Image` first…
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I was wondering which is the status of this re-implementation of Blade of Darkness. Is it Linux support planned?