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I noticed you don't use autotiles and I can get why: the way autotiles work in RPGM (and specially the ones from pokemon essentials) simply don't work out on godot with that one in the top right corne…
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With Windows 32 bit, ddnet 16.8 non-steam. Reported via @murpii
These backtraces don't really make sense for a crash that happens in the main menu, as the editor it not rendered at that point, but …
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I like using 16x16 sprites, and don't like using the 3X assets in my game. However, RPG Maker MV needs 48x48 tiles when using the map tool.
* [ ] 1. Find a tool to change the game resolution.
* [ …
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Hello,
I'm currently attempting to use the Custom Properties feature of SuperTiled2Unity and running into the following error:
`Identifier uniqueness violation: 'Name:_MapPrfab/Headquarters/Grid/Obj…
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In pixel art applications, it is common to use a line algorithm draw a line between the last two sampled input points. For example, if I move my mouse too fast for godot to handle on my PC, I get a h…
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From poking around with a hex editor, the following is immediately apparent:
1. the first 8 characters are always ```GR-V1.03```
2. tile data starts immediately after the version field
3. the byte …
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I get the above error on 0.10.1 when trying to add a layer from a postgresql database.
TileMill runs on Windows XP; the postgresql database runs on Debian in VirtualBox on the same machine (created by…
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```csharp
MapResolution = 156543.04 meters/pixel * cos(latitude) / (2 ^ zoomlevel)
MapScale = 1 : (ScreenRes pixels/inch * 39.37 inches/meter * 156543.04 meters/pixel * cos(latitude) / (2 ^ zoom…
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SonED2 can make own level editor. I saved SonED2 project. Close your program & Open program. Open the SonED2 project. Loaded SonED2 project doesn't appear graphics titles. It's corrupted.
**Screens…
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I added the Volcano feature in my new mod and would like to make it an exception related to tables X_YieldPerXFeatureTimes100 similar to mountains for X_YieldPerXTerrainTimes100 so that it counts the …