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We need to keep up with API changes on the hosting side and start using `v2` as the template stuff starts to take hold.
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Hello!
While working on my map in Unity, I've noticed that some of my objects have the animations I assigned and some don't. I managed to narrow it down to the Object Layers.
For example, I have a…
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I'm processing a multi-polygon geojson, but some polygons are not rendered with mapbox-gl-js, generating some gaps. The use of mapbox-js features renders correctly. This problem only occurs with the m…
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It would be nice if the appearance of objects was not solely determined by a few hardcoded options, but could be replaced or added to by scripts.
A script could for example decide to render some pr…
bjorn updated
4 months ago
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flame_tiled:TiledComponent does not render correctly or am I missing something? I have a vanilla simple map (tilesize 128x128) with two tile-layers, ground and objects. The tiles arent rendered at the…
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Hello, following your suggestion, I'm opening an issue for each feedback I've written on the discord channel.
For physics-based games or games which define their collision using geometrical shapes …
ghost updated
8 months ago
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### Describe the project you are working on
A 2D side scroller with many tilesets.
### Describe the problem or limitation you are having in your project
Side scroller tilesets have edges that sho…
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Came across this solution - https://mathiash98.github.io/trail-map-generator/#11.43/61.8265/9.0876. Can this, or something similar be added to sykkelveier.no?
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`classificationType` is only available on entity types than can clamp to ground (polygons, rectangles, etc), but it would great to see this for all types (boxes, polyline volumes, and others). It's po…
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Currently, when right-clicking a tile on a tile layer, the palette view will automatically jump to the appropriate tab and tile that matches the selected tile. This is good.
However, there is curr…