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Occasionally, a seemingly infinite amount of grenades are given after buying a weapon from the wall or the mystery box which decrease as the weapon runs out of ammo but fill back up after buying ammo …
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Entities on ships have periodically shown an inability to use their path finding. Some examples are: CustomNPCs not moving onto, or while standing on, an assembled airship; and Mobs only moving in one…
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Make a cvar for specifying freeze time for replaced zombies. Maybe also a cvar
for moving them to spawn.
In addition there could also be a cvar for specifying auto-ban time on the
disconnected …
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The current monsters just flounder around randomly. This is maybe believable for zombies or bats, but I like to believe that pirates are better than that...
First AI (200 XP): Make it so that a …
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If certain zombies collide with Perry in a certain way (shorter 1 on 1 side, bigger on 1 on the other), Perry "naturally" jumps up. He can then only attack the bigger 1, and if theres a small 1 behind…
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There should be a little bit of XP given when players search. Need to think about how to keep this from being exploitable (i.e: only searching T1 areas to level up)
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I think this would make a huge difference. Seeing the muzzle flash when shooting, hearing the shot and maybe seeing the projectile flying towards a target would really make it more fun. It makes you f…
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![image](https://github.com/user-attachments/assets/6f4fb952-dc38-4297-80bd-15b2ffcadf3f)
In the previous turn, my goblins killed the skeleton knights that were in front of them. The zombies and sk…