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There are few missing audio requirements;
- SCC+
- PSG2
- SN_049H
see:
https://www.msx.org/wiki/MSX_Cartridge_Shop_MegaFlashROM_SCC%2B_SD
and manual of realfun3;
https://www.xl2s.tk/
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I decided to dump the music files of Drakengard 1 and I was able to get each individual music tracks from the game's archive files extracted neatly.
I saw the header starting with SShd for each au…
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I opened up a .ISO file of the game Illbleed and I found some obscure audio related file formats that have yet to be extracted or accessed in any working form successfully.
The audio files are lis…
ghost updated
2 years ago
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this is a reference to this issue on assetripper https://github.com/AssetRipper/AssetRipper/issues/411 in the last 2 comments.
After i finish ripping assets from the game and listening to the wav f…
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Hi!
With recent changes, building with BETTER_CAMERA=0 fails:
```
~/src/sm64ex-alo# make TARGET_RPI=1 HIGH_FPS_PC=1 RUMBLE_FEEDBACK=0 BETTERCAMERA=0 -j4
Building tools...
make: Entering direc…
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Hi, I want to know how the stream index and multiple samples work for files in vgmstream. I'm trying to figure out what they mean for dissidia 012's scd files where they're in the vag format, but all …
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I'm trying to record audio from my cell phone on my computer. Unfortunately I get something like this:
```
> arecord -D bluealsa:34:1C:F0:F6:76:07 -f s16_le -c 2 -r 48000 --dump-hw-params out.wav
…
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### Describe the project you are working on
A game that uses lots of sound effects.
### Describe the problem or limitation you are having in your project
When I first saw "AudioStreamSample" …
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```
: && /usr/bin/c++ -fPIC -O2 -ggdb -g3 -fno-eliminate-unused-debug-symbols -ffast-math -march=native -Wno-invalid-offsetof -Wno-ignored-attributes -Wno-enum-compare -Werror=return-type -L/usr/…
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**Describe the bug**
Compressing .wav files using different codecs leads to different results.
I tested all codecs available on the latest release of Adobe Premiere ( As of OCT21 ) :
- **Uncomp…