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Implementing the (I)FFT in a compute shader could significantly help to speed up the process time for larger FFTs.
As part of my ocean system addon, I have a Stockham IFFT implemented in a compute …
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A VAC banned account is able to join a VAC secured server by setting their fps_max to 1, host_timescale to ~25, and sv_cheats to 1, almost 100% of the time.
[relevant link 1](https://www.youtube.co…
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This is the best performance / quality ratio I've ever seen for a path tracer! Keep up the good work!
ghost updated
7 years ago
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The cascaded shadows are limited to 4, which is wrong, but even then, they are supposed to cover a set distance of 200 meters with perfect shadows and it's not doing it. Then I tried 1000 meters and s…
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Change the following registry value to dword value 1 to enable D3D and use -nofbo with mouse options (-noforcemparms etc)
[HKEY_CURRENT_USER\Software\Valve\Half-Life\Settings]
"EngineD3D"=dword:000000…
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2019-11-14 17:56:31,890 - INFO: mcu.media.VideoMixer - Init maxInput(16), rootSize(640, 480), bgColor(16, 128, 128)
2019-11-14 17:56:31,890 - DEBUG: mcu.media.SoftVideoCompositor.SoftFrameGenerator…
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### Describe the bug
Might possibly be related to 1 of the issues in this pull here: https://github.com/ikemen-engine/Ikemen-GO/pull/641
_Quote: "bug related to camera tracking and frame renderi…
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after doing some tests with nouvean and DRI_PRIME, I noticed that compared to primus, I got around x4 times fps in pcie limited scenrios (like glxspheres).
Is there a possibility to reduce the pcie l…
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# Compatibility Report
- Name of the game with compatibility issues: Assassin's Creed Valhalla
- Steam AppID of the game:
## System Information
- GPU: GTX1060 6G
- Driver/LLVM version: nvidia …
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I wonder if you have interest to use real world data to create e.g. Earth First.
[Trying to Improve My Geography Game with More **Real-World Data**](https://youtu.be/UXD97l7ZT0w)
[2:15](https://…