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Great attention to detail here. The game feels very complete and you did a great job instructing the player. There's a lot of room here to add more feedback, and play with additional mechanics. It def…
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Both:
- [ ] playtest (remove influence)
- [x] input previous playtests
V:
- [ ] revise ideology cards
- [x] add 2-3 cards to Decade 2
- [ ] revise player card (see details in notebook)
- [x] …
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```
By oregon (09 January 2010 - automatically ported issue):
Multiple Reflects
Something less known about Spell Reflection is its ability to reflect multiple
spells if they are both cast while the …
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### Quick summary
Follow up to #14773
Some quotes of mine from the issue:
_I had a key mapping configured for a game, then I decided to try it with a controller today so I switched the handl…
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For new players, it is important to get the basic idea of the game. Some minimal "tutorial" would be great. It could be like this, but you can come up with your own idea:
- Starts on first app start, …
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> Mei Rubytown
>
> Your Komona, the assembly, has agreed to collaborate with No Game.
> No Game will start at 33C3. Thus we need quests, riddles, CTF-trails, props, artifacts and
> whatever furthe…
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As more and more people get good at playing this game, I forsee the main strategy being to bulk up as many units as possible, and just wait until the other attacks. This is not the direction I want th…
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can I use this for an MMORPG server? How can I dynamically create an entity? Like there will be a lot of entities and data will be different for each of them.
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On maps where the final objective is to be dynamited (such as oasis anti tank guns), dynamites have to be planted before the timer reaches 30 seconds. Sometimes, dynamites are successfully planted, bu…
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### Problem Description
@daggs1 suggested to give the player a chance to recover their planetary outfit storage if the planet no longer has an outfitter. I have a few implementation ideas, and decide…