-
Hallo again. So, in modifying existing configurations as well as attempting to make my own for playing nZombies on various maps, I've noticed there is a complete lack of Presets for most options besid…
-
Currently if the source data contains 3 component UV coordinates the glTF 2.0 exporter will export these in a VEC3 accessor for the TEXCOORD_0 or TEX_COORD_1 properties of the mesh which violates the …
-
**Describe the Problem and Suggested Improvement**
ThrowPrepTime is currently a hardcoded (at 1000ms) property of AHumans, making every grenade and throwable take that long to charge up to their maxi…
-
Some items are an "attachment" to another item as shown below.
As well as the ordering issue, the case of weapon reloads needs this attachment to be modeled, the current 'guessed' approach is broke…
-
**Объект:**
large chem grenade
**Название:**
`large chem grenade`
**Дополнительная информация:**
печаталась в НИО в ветви оружия
*Репорт сгенерирован автоматически*
*Автор: `vipo24` / `31556444432…
-
Merged all my previous entries into one (except 2, as that's unknown models). Thanks to DUKIP for the suggestion.
Credit goes to Scobalula for his SEModelViewer tool, DTZxPorter for SELib (although…
-
**Feature description**
Ok, ok, this one is a bit hard to explain. Essentially, certain weapons would automatically do things after you fire them, like the shotgun would pump, and the grenade launche…
-
When shooting a projectile as a plague zombie, it just spawns a grenade on wherever you're looking and doesn't poison them.
**To Reproduce**
1. Use the projectile ability as a plague zombie
2. Wa…
-
**Feature description**
Sticky wall or something, that can hold two objects together, sorta like a welder from G-Mod, this would allow for sticking, or combining objects or things together without th…
-
The damage system seems not able to handle some damage types such as vehicle collision.
ghost updated
5 years ago