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Currently the ApplyToMaterial/ApplyToMesh scripts don't work correctly. This is due to materina.mainTexture not working with HDRP, so it needs to be changed eg:
//_material.mainTexture = text…
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Hi,
i like to use your NDI Asset, but having a hard time to import/install the asset. Can you provide a guide or a video?
Right now i've downloaded the sourceCode (since you arent provie unitypack…
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Hi Keijiro,
I'm trying to use the BibcamVFX package in my sample project of bibcam, but when I add the VFX Property Binder Script in the vfx object, it shows orange like this and says that isn't conf…
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![image](https://user-images.githubusercontent.com/1758762/147371621-59bec39e-aa10-4dcb-987c-16677f200ccc.png)
I've not used HDRP at all. Unsure if this is setup, or needs conditional exclusion in…
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Unity Version: 2019.4.32f1
I get this error when compiling the Universal Render Pipeline template from unity. How can I fix this?
Shader error in 'Hidden/Shader/DisguiseColourFramePostProcess': fa…
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URP support has been requested. The current the shader is only setup to support HDRP.
**Definition of done:**
URP branch with similar features to HDRP.
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Any suggestions for how to set the rendering/sorting layer? See these one is from the editor and one from injected at runtime.
It seem's UI object's will over-draw the DearImGui window. I've played…
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compiling using the builtin pipeline gives errors because of the subshaders for universal and HD render pipeline.
you can add `PackageRequirements` that way in `PassesUniversal.hlsl` and `DearImGui-…