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Block mappings are different from block states and item type mappings. This is required for block action packet. Literally no other packet uses this. Damn it mojang.
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https://gist.githubusercontent.com/MWHunter/a32e9f80ba8caa7da1d61c9dc650ee38/raw/8959e87ebd7df6c02cf993d472529b90717c9f4b/gistfile1.txt
I don't know why this happened.
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**I understand that 1.8.8 is still very unstable for Grim, but still felt like making an issue**
Placing a liquid and letting it flow immediately kicks you
https://www.youtube.com/watch?v=Cy2qht…
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Done with packetevents 2.0 ability to spoof player packets, and doing reach calculations when the player misses an enemy. Fixes OldCombatMechanics https://github.com/kernitus/BukkitOldCombatMechanics…
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This can be solved by making a custom encode method in our encoder, that will not let packetevents process the outgoing packet, BUT plugins like viaversion obviously should still translate it!
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On the 2.0 branch, ViaVersion support broke today. I can't join the 1.18.1 server from a 1.8 or a 1.18.2 client without a DecoderException. This didn't occur yesterday.
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https://gist.githubusercontent.com/MWHunter/1a845169e4a28df2c21b75a898de73d2/raw/2b11c4c4add520db691481ecb01b3614e79892e5/gistfile1.txt
I am using a 1.17.1 client. PacketEvents is reading the clie…
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**Describe the bug**
find field with parent class
**To Reproduce**
Steps to reproduce the behavior:
*Example:*
1. extends EntityPlayer
2. in packetevent scan the class will not found PlayerCon…
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**Describe the bug**
PacketPlayOutWindowItems not carriedItem field(com.github.retrooper.packetevents.wrapper.play.server.WrapperPlayServerWindowItems#carriedItem)
**To Reproduce**
Steps to repro…
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UserLoginEvent works just the same. Instead of just giving you the player object, you are handed the User object too. This contains a valid client version, profile (user & uuid) and address.