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If you edit a script in Studio, it should sync back onto the filesystem.
A lot of care needs to be taken to prevent writes from rippling back to Roblox Studio, which could be tricky with the filesy…
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### Issue URL (Incorrect Blocking)
[http://google.com](https://adguardteam.github.io/AnonymousRedirect/redirect.html?url=http%3A%2F%2Fgoogle.com)
### Comment
Username: @clatteringmarion
> TL;DR…
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Repro steps:
1. Make a really big lua file
2. Generate a place file with `rojo build`
3. Open it and try to connect Rojo
4. This error happens, breaking the connection:
```
17:08:12.82…
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I'm planning on using LuaSerializer in Roblox for transfer of data structures between games.
It works if I don't use compression:
![image](https://user-images.githubusercontent.com/4723091/7791415…
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I told 1 friend about it, then word spread faster than the coronavirus
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Right now, the plan is to imitate the semantics that tools in the JS ecosystem have for dealing with assets, where we can pretend to import asset files like they're modules:
```lua
local CancelIco…
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Currently, when you try to live-sync in a project that has any read-only properties (in my case it's `StarterPlayer.UserEmotesEnabled`) inside of its `*.project.json` configuration file, the studio pl…
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For libraries with many child modules I find myself having to search for init.lua
Rojo should recognize init scripts with a name like `_init`
This sorts these files at the very top of their dire…
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I am mixing a game written in Lua with code from roblox-ts. I am writing a component with roblox-ts, which uses its own copy of Roact. However, when I try to use the compiled component in a Lua script…
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## 历史帖
- [谁在…