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Collection of backend changes that need proper implementation before RDR can boot on main
- [ ] Address control flow issues when VCC is used as EXEC
- [ ] Fix texture cache image overlap assertion (…
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Hi everyone, is it possible to implement, add in ggmax the Chromatic Aberration effect ?
It would add a lot of style to my game.
![ggmax_cave_forest0_chromatic_aberration](https://github.com/TheGam…
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### Title
[Amped: Freestyle Snowboarding](https://xemu.app/titles/4d530005/#Amped-Freestyle-Snowboarding)
### Bug Description
Compare how loud the sounds are compared to the music. A fair bit…
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### Description
I have a simple console application which create a bitmap and a canvas, then draw using a paint made from custom sksl shader. However, when canvas.DrawPaint(paint) is called, SEHExc…
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To make shader porting from HLSL to Slang easier, consider supporting the `#pragma pack_matrix()` directive. Currently slangc issues a warning and ignores the directive. Support this directive could s…
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### Version
Latest 1.4.4-preview
### OS
Windows
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
I've just noticed an issue with the Aether shader (while in the bi…
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### Title
[Burnout 3: Takedown](https://xemu.app/titles/4541005b/#Burnout-3-Takedown)
### Bug Description
Issue is at 06:04 in [this video](https://youtu.be/_QxE3kmfHjk) tested on native.
### Expe…
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### Title
[Burnout 3: Takedown](https://xemu.app/titles/4541005b/#Burnout-3-Takedown)
### Bug Description
Issue is in [this video](https://youtu.be/_QxE3kmfHjk) tested on native.
You can see the…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - macOS 13.5.0 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
### Issue d…
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### Tested versions
4.3
### System information
Godot v4.3.stable - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Int…