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I just took a look at `BitmapText` and I saw that it adds/removes sprites on demand and it's determined by text length. Wouldn't it be more preferred if that stays the same and just use `visible: true…
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**Godot version:**
3.2
**Issue description:**
Cannot use built-in state machine with the **AnimatedSprite** node. With the changes coming to the **AnimatedSprite** node in regards to handling spr…
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TODO:
- [x] Price
- [x] Sounds
- [x] Animations
- [x] Ability Narraration
- [x] Alpha Stage
- [x] Beta Stage
- [x] Release
- [x] Private Team Testing
- [x] Selected Public Testing
- [x] Publ…
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## See also [the card on the roadmap on Trello](https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-tilesets-and-tiled-files-gdevelop-5-html5-games)
**If you're interested in implementing…
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Hi There,
Really big fan of what you guys have built and have enjoyed experimenting with martin! I had a question regarding custom style/spritesheets for vector tiles with martin.
Im trying to c…
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Example here
![Source](https://bries.s-ul.eu/mBN3KYYn.gif)
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The README only mentions support for png or jpeg. Is there any support for svg sprite sheets?
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The day has come... the meta data format of spritesheets changed somewhere, so renaming the sheet no longer works!
To fix, first make sure that Unity STILL doesn't support renaming sprites without …
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A minor request, but it would help workflow if we could choose the file location when saving spritesheets and tilemaps. On Windows Chrome currently, we have to type out a filename each time, then mov…
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### Expected Behavior
I have been using pixi successfully via [Capacitor](https://capacitorjs.com) (Runs web apps in a webview, kinda like cordova did). I recently added ability to cache some complex…