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**Author: auria**
The China track posted on the forum crashes :
```
#5 0x0029ce07 in btQuantizedBvh::quantize at btQuantizedBvh.h:355
#6 0x002a7037 in btQuantizedBvh::mergeInternalNodeAabb at btQu…
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As @Squareys mentioned in #19, here's his code snippet for creating Bullet collision mesh directly from Magnum mesh data, licensed under CC0: https://groups.google.com/forum/#!topic/magnum-engine/V3iL…
mosra updated
6 years ago
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```
When doing Ray vs. Mesh collision, return the barycentric coordinates of the
collision in addition to the triangle index.
```
Original issue reported on code.google.com by `ShadowIs...@gmail.co…
-
```
When doing Ray vs. Mesh collision, return the barycentric coordinates of the
collision in addition to the triangle index.
```
Original issue reported on code.google.com by `ShadowIs...@gmail.co…
-
```
When doing Ray vs. Mesh collision, return the barycentric coordinates of the
collision in addition to the triangle index.
```
Original issue reported on code.google.com by `ShadowIs...@gmail.co…
-
```
When doing Ray vs. Mesh collision, return the barycentric coordinates of the
collision in addition to the triangle index.
```
Original issue reported on code.google.com by `ShadowIs...@gmail.co…
-
Howdy,
I'm trying to create a cloth flag from a render mesh. The mesh is 2D and it's vertices are all unique but it has coincident triangles for separate front and back surfaces.. My call to NvFl…
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This is with v0.3.2
Starting out with no already created files the program runs fine but it doesn't move the new DSF file,it remains in the created folder ./muxp/Eartn nav data/etc....
I copied that…
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### 🔍 Before submitting the issue
- [x] I have searched among the existing issues
- [x] I am using a Python virtual environment
### 🐞 Description of the bug
Server crashes when visualization elemen…
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```
Dear all,
Usually we can construct a meshset by the following lines:
...
std::vector verts;
std::vector faces;
...
carve::mesh::MeshSet poly(faces);
...
Usually if all nodes are vertices o…