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I will take your code base and add line drawing objects to it, as an experiment. Do please work on this yourselves as well
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Hi,
While unreal 5.1 is getting praised everywhere, when we tried to work with it, we are facing many issues such as lumen cannot be as performant as RTXGI. So, we thought that we will use SSGI inst…
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hi .... got some speed problems on a vite 1K ... got frame drops and zone with slow fps
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I have searched all the files but haven't found any 3D format files like .fbx or .max or .maya nothing then which models the players have?
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From the few times I had to use `AudioStreamPlayer3D`, I faced several annoyances that I believe could get improvements, in particular with the attenuation model.
In frameworks and engines I used i…
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**Describe the bug**
The game runs full speed at a very high frame rate (240fps/240hz) but there are noticeable microstutters or the frametime isn't perfect. This makes the game look not as smooth as…
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### Describe the project you are working on
A 3D sandbox game where you will be able to slow down time around you but not yourself.
### Describe the problem or limitation you are having in your proj…
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### Describe the project you are working on
A Tomb raider game, where I need amazing ' catastophic ' or, disaster events, running, in real-time . .
### Describe the problem or limitation you are h…
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Hello, your re-implementation of the sims 2 in unity is really impressive.
I'm currently looking for a way to transfer animations from The Sims 2 to Blender.
I've downloaded the OpenTS2 Unity projec…
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### Describe the project you are working on
https://github.com/tefusion/godot-subdiv @tefusion
This is an implementation of Add support for subdivision surfaces using OpenSubdiv #784.
Quad su…