-
Hi researchers,
Thanks for sharing this excellent work. I am a little curious about how the performance of the proposed method on the more loose types of clothes, such as long dresses or skirts?
-
Hi,
I am working on human pose estimation and 3d reconstruction. I came across your repository and it helped me a lot. I would like to thank you for the detailed explanation.
I had one doubt regardi…
-
### Describe the project you are working on
Making games and software of roughly any type(2d, 3d, platformer, fps, story, openworld, etc.) much more energy efficient(saving power), without trading in…
-
This is one of a series of deprecations meant to collect feedback on the ultimate goal of always installing source distributions by first building a wheel and then installing from it.
This specific…
-
**Describe the feature**
Smoothing the outputs of existing 2d/3d pose backbones.
SmoothNet is a plug-and-play network for refining human poses in videos.
**Motivation**
When analyzing human mot…
-
As mentioned in the paper:
For head, hands and feet, we use the manually obtained UV fields provided in the SMPL model. For
the rest of the parts we obtain the unwrapping via multidimensional scali…
-
Please add our CVPR 2022 paper in 3D Human Pose Estimation/Pose Estimation/Transformer/3D Vision/3D Human Reconstruction:
MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimation
paper…
-
Hi all,
I've been trying to port the following code to barracuda (Unity 2020.3.31f1 with Barracuda 3.0.0.):
https://github.com/ibaiGorordo/ONNX-Mobile-Human-Pose-3D
The model can be imported co…
-
Hi all,
Thanks for sharing the implementation of SmoothNet in this repo. In the paper, the author proposed a motion-aware SmoothNet, which explicitly modeled the velocity and acceleration by anothe…
-
I failed to get the prediction results in the paper, while used the proposeed code and pretrained model. I speculate that a possible reason is: **Using my own test code**, due to its absence in the pu…