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I've recently switched terminal emulators from `rxvt-unicode` to `terminology` and I have transluciency enabled on both.
However, after the switch, I observe that `eix`'s output forces the background…
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So, after the recent commits fixing #1640, the game (BGT with some mods incl. music from BG1 I think, gemrb hand-compiled on Arch Linux) stopped working for me. It always crashes after intro videos, …
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### Describe your problem here.
I have coded a function thats supposed to place an animated background that will change textures as the song progresses. Nothing in the PlayState.hx code is wrong ex…
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Hi,
I wanna bring up some inconsistencies between this and the other implementations of the theme.
## Line number
The line number face has the slant italic and for foreground "bg4". In other e…
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the text is missing from the intro. haven't looked into it yet, but likely is a priority issue.
![image](https://user-images.githubusercontent.com/47043333/161536366-03567a7a-0930-465d-82b3-f67ba6d…
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### Checklist
- [X] I have read the appropriate section in the [contributing guidelines](https://github.com/polybar/polybar/blob/master/CONTRIBUTING.md)
- [X] I believe this issue is a problem with p…
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First thank you for the great colorscheme for Vim/Neovim! I've used it more than 2 years. 👍
Maybe there's an improvement for its lsp hover window's effect?
The default hover document window look…
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> BAMs
- States in Character sheet page are not aligned as with vanilla BG2. this issue come from the dash (`-`) in states.bam. They are not 13x13 but 2x3... FWIW using offset does not seem to work…
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I have encountered several cases of effects not granting the extra attacks they are supposed to. This occurs when using just EEex 0.9.6 on the latest Steam version of both BG1 EE and BG2 EE, without a…
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#### Bug description
When fighting Ankhegs, the game sometimes drops to very low fps numbers. My guess is that it is because of pathfinding. The Ankhegs seem to burrow too close to a party member, th…