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### Description
Hi, is there any plans to support [drawIndirect](https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/drawIndirect) and [drawIndexedIndirect](https://developer.mozill…
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```
Assemblies:
common|OpenRA.Mods.Common.dll
common|OpenRA.Mods.Cnc.dll
d2k|OpenRA.Mods.D2k.dll
d2|OpenRA.Mods.D2.dll
```
if one Mod attaches another Mod dlls
then openRA looks up for T…
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If a Drawble, which has a MultiCallback, schedules a task, this task will be executed in every Drawable.Callback member of MultiCallback.
It will be correctly to set a Handler to schedule tasks in con…
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This is to track a workaround needed to fix bug mentioned in the title, which will possibly be irrelevant in future Godot versions.
https://github.com/Revolutionary-Games/Thrive/blob/7de5bd26a1f7f07e…
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When using this origin, the generated origin's generator (following that?) has an `after` method (see [the template](https://github.com/rpflorence/originate-origin/blob/master/loom%2Ftemplates%2Floom%…
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So #11150 brings up something that keeps coming up, and that's the requirement that the 2D renderer run on the main thread.
Part of the problem is that this causes problems, but also part of the p…
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Hi all, I'm currently using the API trace functionality to do some investigation in how a certain game works. I am using the following command to get these results, command:
apitrace.exe dump --calls=…
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Hi, it seems like for Horizontal or Vertical Bar Chart, marker views are not being drawn when all values are negatives, it doesn't reach the refreshContent method of the marker view. If you change all…
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It appears that when the chroma key isn't a value with equal red and blue channels, when the background image is also that color, it continues to render that color instead of creating a cutout.
For…