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When playing Vindictus in DirecX 11 mode in a setup with more than one screen, if one of those is connected through DisplayPort and the second one through HDMI then the aspect ratio of only the Displa…
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Windows 7 64bit
.Net 4.7.2
SteamVR+Vive
![image](https://user-images.githubusercontent.com/13305268/46566636-39520300-c8d7-11e8-82ae-684146711b7a.png)
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your issue described in the documentation?
- [X] I have read the documentation
### Is your issue p…
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Hi there !
my config : ryzen 7 3700X and RX590
DebugView shows me only the first 2 lines but nothing else :
[11536] GTA5_FSR: Loaded original d3d11.dll
[11536] GTA5_FSR: D3D11CreateDevice
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The game doesn't show anything when running full screen, but the keyboard/mouse input and sound work, however when I run the game with the virtual desktop on, the game works fine with mouse, but the k…
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This is caused by the OpenGL driver forcing exclusive fullscreen to be used when the application is focussed. Some OpenGL drivers (NVIDIA, AMD) can be configured to use a "DXGI swapchain" which fixes …
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I've been plagued with full screen switch error reports for a long long time, but I've just found a way to provoke one of them with a 100% chance, at least on my computer (multimonitor required)
Th…
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Windowed-mode renders in super-widescreen, this can be seen clicking the top-right "square" maximize icon.
Full-screen and borderless also renders in super-widescreen making it unplayable.
Immorta…
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We need DXCore to enumerate VPU device, so should we replace IDXGIAdapter with IDCoreAdapter? wdyt? @bjjones @bbernhar @[junwei](https://github.com/fujunwei)