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I don't even know if there's a way to fix this, but this corpse makes sleeping on CS base not so safe anymore. Maybe somehow disable damage for NPCs? Or heal them as soon as they get damage from campf…
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a common idiom in cli is to have a flag (usually --, but this is taken here) that all text afterwards is passed as is (mostly for passing to other commands)
it could be useful to have a similar fea…
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```
I create an TdwsUnit descendant in code and add unit 'uFoo' to it's
'Dependencies' as one of the functions in it returns type defined in uFoo. The
uFoo is "source unit", ie it is written in DWS …
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```
What steps will reproduce the problem?
1. Install the attached script (that expects to modify an object created in the
onload() event).
2. Navigate to https://online.hbs.net.au/HBSV45/NTV45.ASP?W…
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@vildevev During my refactor, I hit the scheduler code. Upon re-reviewing [Node Schedule'](https://github.com/node-schedule/node-schedule)s, the cron-like NPM package we have been using, documentation…
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**Describe the bug**
I would like to be able to use attacks as well as running simultaneously similar to the fireball powerup in the Mario games
**To Reproduce**
Steps to reproduce the behavior:
…
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The idea is about making NPC combat have more variety, without major changes. One proto of NPC, let's say Centaur could have more variations with same name, where each variation receives one or more b…
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### Description
I'm experiencing some serious slow downs in the editor from the following:
EditorApplication.hierarchyChanged: Unity.Netcode.Editor.NetworkManagerHelper.EditorApplication_hierarc…
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I'm having a hell of a time getting this plugin to work properly with an image parallax plugin. That's because the image parallax plugin needs to know the window's dimensions in order to calculate its…
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I am using NWNX_Player_SetPlaceableUsable() to make some placeable usable for specific players. However, when using this function the OnUse script on the placeable doesn't trigger.
To validate this…