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这个 Issue 用来存放 Linux 平台下构建时遇到的问题。
目前问题:
```
In file included from /home/lilywhite/LuaSTG-x/frameworks/cocos2d-x/external/glfw3/include/linux/glfw3native.h:101:
/home/lilywhite/LuaSTG-x/framewor…
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Arduino:1.8.12 (Windows 10), 开发板:"NodeMCU 1.0 (ESP-12E Module), 80 MHz, Flash, Legacy (new can return nullptr), All SSL ciphers (most compatible), 4MB (FS:2MB OTA:~1019KB), 2, v2 Lower Memory, Disable…
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I sometimes am able to play Warhead for a few minutes with no issues. However it seems to crash often very soon after reloading of a savegame (either made with this version,. or the original 32 bit ve…
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I have no gamesounds in mac os 10.11.6 (el capitan). how can i fix this?
thanks
ghost updated
3 years ago
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When trying to run a compiled game I get this error for each plugin. I compiled the games with TK3.2 editor.
![3 2pluginerrors](https://f.cloud.github.com/assets/3776506/1269900/4dc81d3c-2d01-11e3-9d…
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```
appdirs==1.4.4
arborize==2.0.0b10
bsb==3.7.7
certifi==2021.5.30
charset-normalizer==2.0.4
colour==0.1.5
cycler==0.11.0
-e git+git@github.com:dbbs-lab/dbbs-mod-collection@3d2c8ea98e1b3e5ac8…
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Audio DSP is very natural to program using a signal-flow graph, which in the context of audio we can just call an audio graph. Many audio APIs use it as their basis - for example, miniaudio, webaudio,…
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Trying compile C's `fmod` to wasm results in dramatically more code:
Try the following in https://webassembly.studio/
```
#define WASM_EXPORT __attribute__((visibility("default")))
#include
…
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### Environment
Second Life Release 7.1.7.8974243247 (64bit)
Release Notes
You are at 128.3, 129.6, 1,000.4 in Wendiland located at simhost-029942e1c53573a86.agni
SLURL: http://maps.secondlife.c…
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Currently, new AudioEngine uses the following technique:
- Android: OpenSLES
- Windows / Mac / iOS: OpenAL
- Linux: fmod --> could be replaced with `OpenAL` too.
- Tizen: platform depended SDK
Excep…