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On MacOS 10.14, I tried to convert SPIR-V to MSL and found an issue that when using a float variable identifier as the argument of a refract function, the MSL compiler gives the following error:
``…
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On MacOS 10.14, I tried to convert SPIR-V to MSL and found an issue that when using the unpackUnorm4x8 as the argument of the outerProduct function, the MSL compiler gives the following error:
```…
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Given this shader:
```
#version 450
#extension GL_EXT_shader_16bit_storage: require
#extension GL_EXT_shader_8bit_storage: require
struct Vertex
{
float vx, vy, vz;
uint8_t nx, ny, nz,…
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When I install the project (from commit https://github.com/dfranx/SHADERed/commit/624e77c18837bd2cfd94d07b2046e45f6aad5a28) using CMake 3.14.5 on Fedora 31, I noticed headers are being installed but n…
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Hi,
I was testing a simple but complete enough test of wave/subgroup ops to see if how well it plays..
basically using this sample (https://github.com/ConfettiFX/The-Forge/tree/master/Examples_3/Uni…
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I was trying to convert SPIR-V to MSL using SPIRV-Cross and found that when a GLSL shader has variable declarations inside a switch statement like the following:
```glsl
// GLSL:
switch(0)
{
…
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On MacOS 10.14, I tried to convert SPIR-V to MSL and found an issue that when using a float variable identifier as the argument of a length function, the MSL compiler gives the following error:
```
…
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[bug_report.zip](https://github.com/KhronosGroup/SPIRV-Tools/files/3355664/bug_report.zip)
Issue found using [GraphicsFuzz](https://github.com/google/graphicsfuzz).
Tool versions:
* glslangVa…
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Given the following GLSL:
```
#version 410
layout(std140) uniform ObjectUniforms
{
mat3 worldFromModelNormalMatrix;
} objectUniforms;
layout(location = 6) out vec3 vertex_worldTangent…
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[bug_report.zip](https://github.com/KhronosGroup/SPIRV-Tools/files/3355459/bug_report.zip)
spiv-opt produces invalid SPIR-V. Output:
```
error: line 34: block 21[%21] exits the selection heade…