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I have a .ply file and I want to inference on it. I tried to use you preprocessing script but I don't know how to proceed to run the model for inference. Can you provide me a guideline for the inferen…
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**Godot version:**
Currently tested with 3.2.4 rc3, haven't setup the project to back test.
**OS/device including version:**
iPhone 6 and 6 plus running 12.5.1, their most up-to-date version
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I think having a plugin system as [described here](https://github.com/seung-lab/cloud-volume/wiki/Galaxy-Brain-Topic:-Subsystem-Architecture
) to mix different data sources will be very useful. I was…
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Improvement suggestion:
As far as I can see, currently each and every single LDRAW file
gets imported into a Blender scene without creating references.
For example, if a primitive 1-4cyli.dat is use…
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**Is your feature request related to a problem? Please describe.**
Mesh modifications on imported glTF meshes do not get reflected on meshes that have constructed sourced from the same `Primitive`s.
…
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Hello, I'm wanting to load MagicaVoxel .vox models into a VoxelTerrain
I noticed there is VoxelVoxLoader and this looks like what I need, but I'm unsure how to get the voxel buffer and color palett…
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## Bevy version
`main` with Asset V2 merged: 5eb292dc10b99e13c6f606b7d9f0018f59052574
## What you did
Run example `load_gltf`
## What went wrong
The GLTF used to be displayed all at onc…
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Hello HuayuanSong, Hope You are doing good. I have used your 3d teeth segmentation model and it is performing really well on the obj files I have. I guess I'm missing something while taking the predic…
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Hey Zylann,
i can’t seem to get instanced items to generate collision meshes. I can place a bunch of rocks and trees in my terrain just fine, but my player controller wakes right through them. i’ve…
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We are seeing an issue with the 512 Mesh case of Nalu Wind that does not occur on other cases
terminate called after throwing an instance of 'std::runtime_error'
what(): TKE active with wall…