-
(Credit to @jaynus for bringing this up!)
In game development, it’s common practice to have multiple heaps.
Common Usecases:
- Tracking memory usage from different systems.
- An allocator …
-
From some quick testing it seems like the flipper gap on the pool table might be a little too much, resulting in a lot of unavoidable straight down the middle deaths. I already had 4-5 of them in just…
-
Normally FSR wouldn't really benefit Minecraft because it's a very CPU intensive game but with shaders the GPU is utilized enough to warrant the addition of FSR.
[Here's](https://www.youtube.com/wa…
-
I tried to use the editor to make a level, but I feel lost at what to do once I get pack the first two screens. There seem to be keyboard buttons (like [S] for 'save') that have functions bound to the…
ghost updated
5 years ago
-
Related thread: http://openarena.ws/board/index.php?topic=5440.0
I have worked in the past on porting the Freezetag mod to OA code, though I've lost a bit of momentum and will due to the FT code it…
-
fabric 0.14.13
Other mod:
- create 0.5g
- farmer's delight 1.3.9
- jei 11.5.2.1007
Reproduction Step
check the recipe of the choclate pie alone in jei
-
https://www.curseforge.com/minecraft/mc-mods/vanilla-hammers
> Note that as I'm porting BuildCraft to fabric/1.15 I won't be updating or improving this very much.
So I don't know if this will be…
-
Hey! Interesting project. Just chiming in case there's an interest in publishing a Linux build of the project. Because it'd be lovely to have I think
Cheers!
MetalMaxMX
-
# Introduction
The current version of Dangernoodle is running based on Java's JavaFX, which is arguably "terrible". Thus this ticket is created in order to move dangernoodle to a new graphic engine c…
ghost updated
7 years ago
-
## Summary
A list of systems that need to be ported from the "outdated" branch to the new one.
Each one of these will be made into a new issue when the time is right, but for now this list e…