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Is possile to make smooth camera rotation from xz to xz without jumping.
i tried
mCamAnim = new TranslateAnimation3D(new Number3D(-8+X/200, 1+Y/800, -5-X/200));
mCamAnim.setDuration(30…
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The Procedural Textures chapter on the table of contents page can link to http://webstaff.itn.liu.se/~stegu/OpenGLinsights/shadertutorial.html or include his demo directly.
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On Aug 1, 2012, at 2:38 AM, Lance Putnam wrote:
I could see there being numerous examples based around textures. The
current "texture" examples are meant to be simple examples of how to
send texture …
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hi all,
it would be nice to have some sort of minimap - maybe something which can be turned on and off with some keyboard combo. There could be one or more kinda minimaps.
a. A minimap which shows …
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Is there an option in the shader to indicate procedural focal points, where an offset is either a seed value or an attractor value, such as would be typical when replacing a textured object with have …
Cat4D updated
12 years ago
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Who's doing what and how the project is organized will probably change over time, but for the purposes of our project proposal we need a general idea how how we are going to split up some work. Some t…
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# Factions
This is brought over from the posts on the forum to track my implementation/experimentation progress.
People seem mostly concerned about what happens within the areas defined by the facti…
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Hey.
I'm trying to implement a real-time ray tracer in THREE, running most of the computation in a fragment shader.
Having access to the scene geometry (just in the form of triangles, for simplicity,…
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I get this Error if I try to inport a jsonmodel. (FireFox 11, WebGL.Verbose = true)
_WebGL: DrawElements: bound vertex attribute buffers do not have sufficient size for given indices from the bound el…