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What do you think about this idea: be able to render flash or HTML5 graphics with the same APIs from the lib? Any ideas of an HTML5 rendering engine? This is going to work great for apps that want to …
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> [React Helmet](https://github.com/nfl/react-helmet) is a simple component that makes it easy to manage and dynamically set what’s in the document’s `head` section. For example, you can use React Hel…
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A free MIT licensed technology that is well maintained can be used to help MAX generate lower LOD levels of geometry to help with rendering on lower end systems, and for other improvements to performa…
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## Definition of Ready
Should investigate for the best **rendering strategy**, keeping in mind this is a simple static site (so, no [Remix](https://remix.run/) or SSR):
- Client side rendering u…
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# Ray Tracing Filtering
An overview of image based ray tracing denoising, discussing blurring kernels and spatio-temporal reprojection techniques described in research papers and real time rendering …
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Timing diagram ( part of #5 ) can be constructed in vector form, but then need to be rendered into pixel accurate form to be useful.
Possible options:
* SVG
* Canvas
* WebGL
Maps or 2D …
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### Tested versions
Godot 4.3 Dev5 , Godot 4.2.x Stable, Godot 4.1.x Stable
### System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3
### Issue description
https://github.com/godot…
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I would like to port thorvg to my microcontroller board, which features a Cortex-M33 core and runs FreeRTOS. I've noticed that Thorvg relies on C++14, which isn't very friendly for microcontroller pla…
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The branch https://github.com/mappy/mapnik/tree/parallel_queries contains our work for adding parallel queries to Posgtis, which can serve as a basis for general parallelisation of datasources.
## Sc…
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AGS has many little internal loops, I proppose we refactor to having one loop and a way to manage game states. This should clarify in which game state it's and make it easier to work with things like …